#2577: A Grand Speech

This Comic's Storylines:

Of course they would never let a villain get away with a monologue. By this point in their lives they've seen and heard so many villain speeches they already know where this one is going.

Gotta think this Slime would have done better with less jaded heroes.
 
Rolan7
2016-01-05 15:19:35 
All my DND sessions...
anonymous coward
2016-01-05 22:45:23 
My trick to getting an entire exposition session out while doing tabletop like D&D is to hint that there might be one, and make the players beg for it. An effective way to make them beg for it is to thrash them most of the way to dead, say something cryptic and leading as the villain IC, and then let the players ask to know what's going on before they die and why this guy is trying to kill them. Maybe this is a little evil of me, but it's surprising how much more attentive the players get when they have to ask for it, and it's surprising how much more attentive they stay when it really matters how much villain exposition is left before big bad starts killing them again, hoping they can find some tangent to divert the villain onto for an extra few seconds of respite from the burning and the stabbing and the hurting.
Chris
2016-01-07 15:44:44 
What is a slime, but a miserable pile of... slime? ... Have at you!
Gabi
2016-01-17 08:32:06 
That works, anonymous coward. It can work well for the players too. In my last session I got the villain to talk until he finally gave us the information we needed and then we ran away.
    

When evil spreads across the land, and darkness rises and the monsters roam. When the creatures of the night make beautiful music, and the things that go bump in the night go bump with greater enthusiasm. When the world is in peril and is in need of a hero...

These guys are, sadly, the best the world can hope for. These are the adventures of the heroes of CVRPG. They mean well, they try hard, and occasionally they do the impossible...

They actually do something heroic.