#75: A Game Plan

This Comic's Cast:

Don't try to think too hard on why Shaft would curse Katrina to have to be good. It's one of those little plotholes I caused way early in the series and was forced to try to hand-wave away later.

The basic explanation provided in the comic is that Shaft cursed Katrina to be good assuming it would actually be quite the curse, since he figured her for an up-and-coming villain (that was what he was training her for).

This explanation works well enough if one doesn't think too hard on the fact that the curse is apparently DAMNED HARD to break, and Katrina would have to spend a lifetime being good to get rid of the curse.

Of course, I also make mention of the fact that Katrina could have just had the curse removed, but still... a bit of a hole there.

When evil spreads across the land, and darkness rises and the monsters roam. When the creatures of the night make beautiful music, and the things that go bump in the night go bump with greater enthusiasm. When the world is in peril and is in need of a hero...

These guys are, sadly, the best the world can hope for. These are the adventures of the heroes of CVRPG. They mean well, they try hard, and occasionally they do the impossible...

They actually do something heroic.