#929: Mightier Than What?

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Research is a good way to glean important information in an RPG -- well, so long as the research is done right. I ran a game where the players went off to do research, and one of them critically failed their research role. And so I invented this stupid story that would lead them on the completely wrong path for days on end.
This was all fine and dandy -- I figured the other players would talk this one person out of their fool's errand, and the game would get back on track. Then the one (mislead) player rolls their convince and got another character to believe their story. Then another player mis-rolled their own research rolls.
By the end of it, over half the part believed, and they had to go off on an adventure that would TOTALLY lead nowhere. It was awesome.
 
    

When evil spreads across the land, and darkness rises and the monsters roam. When the creatures of the night make beautiful music, and the things that go bump in the night go bump with greater enthusiasm. When the world is in peril and is in need of a hero...

These guys are, sadly, the best the world can hope for. These are the adventures of the heroes of CVRPG. They mean well, they try hard, and occasionally they do the impossible...

They actually do something heroic.