The (More Than) Complete Cast of CVRPG
Heroes, Villains, Low-lives, and Agents of Leisure
Fighters are known for one thing: being meat shields. They are the health-loaded, weapon-bristling power-houses on the field that know how to take a hit... and not much else. Useless in town, horrible at saving money, fighters are good at just one thing: combat.
While Eric Smith, trained fighter and fantastic warrior, would love to change that perception, he would have to admit that what with training in swords, knived, staves, clubs, hammers, sickles, scythes, toothpicks, and boomerangs, it's hard for a fighter to find the time to learn all the other thing heroes need to know to operate out in the field.
This isn't for a lack of trying, mind you. Eric has gtten books, gone to classes, meditated... but that's all so much work, and there are still so many weapons he hasn't mastered yet, like bolas, and juggling sticks, and that doesn't even get into high explosives.
Thankfully, soon after venturing out on his first adventure, Eric met up with Claude Jones, newly minted Black Mage. All the skills and abilities Eric lacked, Claude had in spades. What Claude needed was someone that could take a hit -- and despite Eric's many issue, taking a punch was something he could do quite well.
It was a team-up made in heaven, one that continues to this day.
Have we mentioned that Eric is great with weapons? Because if we haven't said that, we should: he's great with weapons. You have a weapon you want to see used out in the field? Eric is your man. From stabbing to bashing to squishing and poking, if it can be wielded in combat, Eric will know how to use it.
Along with fighting, Eric is also pretty solid when it comes to defending. Mastering the various jobs skills of the different warrior guilds, Eric can defned his friends, using a shield to defelect (or even completely mitigate) damage thrown his way. He's even working on learning the nifty dragoon leap, although he keeps messing up the landing (and the Russian judge is so critical of landings).
Despite all this, Eric does have one glaring weakness on the field: magic. Not only can he not use magic at all (still hasn't graduated to paladin), Eric can't take a magical hit -- it does excessive damage to him.
So his plan is to always kill stuff before it can cast any magic. So far it's been working fine.